If a discrepancy is found (e.g., entity positions, trap states, or inventory counts), the client now performs a soft-resync without dropping the connection. The result is a noticeable reduction in the "Ghost Mimic" glitch—where a Mimic is dead on the host’s game but alive and hungry on yours.
For veteran players, this is the version where "dying to a bug" becomes a genuine excuse rather than a mechanical feature. For new adventurers, v4.3.1 represents the most polished entry point into Barony’s brutal first-person roguelike dungeon crawl. 1. Multiplayer Netcode: The Desync Exorcism The headline fix. Prior to 4.3.1, long co-op sessions (Floor 15+) would often witness a gradual unraveling of reality: a friend walking into a wall on your screen, but fighting a Lich on theirs; a chest that contains a Storm Hammer for you, but a Rotten Apple for them. Barony v4.3.1
Adjusted some values. Fixed a crash. Probably introduced two new crashes. We’ll see. End of long-form content for Barony v4.3.1. If a discrepancy is found (e