Big Paintball 2 Script May 2026
-- Assuming a PaintballCounter object in ReplicatedStorage local paintballCounter = ReplicatedStorage:WaitForChild("PaintballCounter")
-- Listen for score changes Teams:GetPropertyChangedSignal("Score"):Connect(updateScores) For player-specific actions, like displaying a player's paintball count on their screen: BIG Paintball 2 Script
-- Player local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() BIG Paintball 2 Script
-- Services local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") BIG Paintball 2 Script