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The gunplay feels like it was coded by a drunk mule. Hit detection is unpredictable, and the “quick draw” mechanic is more about luck than reflex. There are also bugs—NPCs sometimes clip through hitching posts, and one time a wanted poster just… floated away into the sunset. Also, the save system (only at hotels) means you’ll replay the same boring cattle drive more times than you’d like.
Here’s an interesting, engaging review for Brooks in the Wild West - v1.00 by Piggy Nose Games: Brooks in Wild West -v1.00- By Piggy Nose Games
Brooks in the Wild West v1.00 is a diamond in the rough—literally. It’s unpolished, stubborn, and occasionally broken, but if you love spaghetti westerns and don’t mind jank, you’ll find a short, moody gem here. Just save often, aim high, and never trust a man named “Tumbleweed Tim.” The gunplay feels like it was coded by a drunk mule
| Saturday 23rd | 9am - 5pm GMT |
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| Monday 25th | CLOSED - Merry Christmas! |
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