// For-each for (let item in items) console.log(item)
// Override stamina drain on_event("before_stamina_drain", func(event) event.cancel = true // prevent drain console.debug("Stamina drain blocked") ) Daybreak 2 New Script
// Call async function async func example() await delayed_message("Hello after 1 sec", 1000) // For-each for (let item in items) console
// Remove object enemy.destroy() Try-Catch try risky_operation() catch (err) console.error("Caught: \err.message") finally cleanup() Daybreak 2 New Script
// Debug console.log() assert(condition, "msg") Last updated for Daybreak 2 New Script version 2.1.4. If you find errors or missing features, please file a report at the official GitHub repo.
db2 run hello_world.db2 4.1 Variables & Types let health = 100 // integer let name = "Aria" // string let isAlive = true // boolean let items = ["sword", "shield"] // array let player = // object x: 10, y: 20