public static AutoFarmMonitor Obj; public Dictionary<User, List<FarmPlotObject>> PlayerPlots = new();
[ChatCommand("Check all farm plots", ChatAdminLevel.User)] public static void CheckFarms(User user) var plots = WorldObjectUtil.GetObjectsOfType<FarmPlotObjectEntity>() .Where(p => p.Owner == user).ToList(); Eco v0.10.0.1
public class FarmPlotObject
int thirsty = plots.Count(p => p.WaterLevel.Normalized < 0.3f); int hungry = plots.Count(p => p.FertilizerLevel.Normalized < 0.5f); public static AutoFarmMonitor Obj
public void Initialize() Obj = this; Eco.Core.Plugins.PluginManager<ChatCommands>.Add(new FarmMonitorCommands()); PlayerPlots = new()
public FarmPlotObject(FarmPlotObjectEntity entity, User owner) Entity = entity; Owner = owner; public FarmPlotObjectEntity Entity get; set; public User Owner get; set; public float WaterLevel => Entity.WaterLevel.Normalized; public float FertilizerLevel => Entity.FertilizerLevel.Normalized;
It alerts you when a farm plot needs water or fertilizer, and optionally logs the data to a chat channel or a file for later review. 1. Create the file: EcoServer/Mods/AutoFarmMonitor.cs
