# Evolve Idle core loop (pseudocode) class EvolutionIdle: def (self): self.species = "Bacteria" self.dna = 0 self.dna_per_sec = 1 self.age = 0 self.evolution_level = 0
// Evolve Idle Helper Script (function() { let autoEvolve = setInterval(() => { // Try to click evolution button (common class names) const evolveBtn = document.querySelector('.evolve-btn, .upgrade-evolution, button:contains("Evolve")'); if (evolveBtn && !evolveBtn.disabled) { evolveBtn.click(); console.log("Evolved at " + new Date().toLocaleTimeString()); } // Auto-collect resources const collectBtns = document.querySelectorAll('.collect, .gather, .harvest'); collectBtns.forEach(btn => { if (!btn.disabled) btn.click(); }); }, 5000); // every 5 seconds evolve idle script
console.log("Auto-evolve script started. Stop with: clearInterval(" + autoEvolve + ")"); })(); If you're designing the game logic itself: # Evolve Idle core loop (pseudocode) class EvolutionIdle: