Extreme Race Game Unity May 2026
void Start()
public void ApplyBoostEffect(float intensity)
IEnumerator DriftBoostEffect()
int minutes = Mathf.FloorToInt(raceTimer / 60); int seconds = Mathf.FloorToInt(raceTimer % 60); int milliseconds = Mathf.FloorToInt((raceTimer * 100) % 100); timerText.text = $"minutes:00:seconds:00:milliseconds:00";
void OnTriggerEnter(Collider other)
void Update()
// Speed lines based on velocity float speedPercent = currentSpeed / maxSpeed; if (speedLines != null) var emission = speedLines.emission; emission.rateOverTime = speedPercent * 50f; // Headlight intensity if (headlight != null) headlight.intensity = Mathf.Lerp(1f, 3f, speedPercent); extreme race game unity
void Awake()