- Fe - Server Lagger Script Op - Roblox Scripts... -
-- Define the update function local function update(dt) -- Loop through all clients and send updates for _, client in pairs(game.Players:GetPlayers()) do -- Get the client's instance local clientInstance = client.Client
-- Set up the client's event listeners client.OnUpdate:Connect(function(data) -- Handle the update event end) end - FE - Server Lagger Script OP - ROBLOX SCRIPTS...
-- Send the update to the client clientInstance:SendUpdate(config.updateInterval, config.maxPacketSize) end end -- Define the update function local function update(dt)
-- Create a new script instance local script = Instance.new("Script") script.Parent = game.ServerScriptService - FE - Server Lagger Script OP - ROBLOX SCRIPTS...



