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Fivem Bubble Sound Pack Today

-- Command RegisterCommand(Config.CommandName, function() PlayRandomBubble() end, false)

function PlayBubbleSound(soundName) -- ... existing code ... end exports('PlayBubbleSound', PlayBubbleSound)

-- Play random bubble sound function PlayRandomBubble() local randSound = Config.BubbleSounds[math.random(#Config.BubbleSounds)] PlayBubbleSound(randSound) end Fivem Bubble Sound Pack

-- Chat message sound if Config.ChatSound then TriggerEvent('chat:addSuggestion', '/bubble', 'Play a random bubble sound')

-- Command to play random bubble sound Config.CommandName = 'bubble' local isNuiReady = false -- Load NUI for audio CreateThread(function() SendNUIMessage( type = 'loadSounds', sounds = Config.BubbleSounds, volume = Config.Volume ) end) -- Command RegisterCommand(Config

-- Function to play sound from client function PlayBubbleSound(soundName) SendNUIMessage( type = 'playSound', sound = soundName ) end

ui_page 'html/index.html' Config = {} -- Sound files list (without extension) Config.BubbleSounds = 'bubble1', 'bubble2', 'bubble3', 'bubble_pop' -- Command RegisterCommand(Config.CommandName

bubble_pop.ogg bubble_bloop.ogg bubble_squeak.ogg Convert all to for best performance. 5. Writing the Script fxmanifest.lua fx_version 'cerulean' game 'gta5' author 'Your Name' description 'Bubble Sound Pack for UI and commands' version '1.0.0'