Heroes Battlegrounds: Script

private enum State { Idle, Moving, Attacking } private State currentState = State.Idle;

public class EnemyAI : MonoBehaviour { public float moveSpeed = 3f; public float attackRange = 5f; private Transform player; private Vector3 initialPosition; Heroes Battlegrounds Script

using System.Collections; using System.Collections.Generic; using UnityEngine; private enum State { Idle, Moving, Attacking }

Creating a script for a game like "Heroes Battlegrounds" involves several steps, including understanding the game's mechanics, determining the objectives of the script, and writing the actual code. "Heroes Battlegrounds" sounds like a multiplayer online battle arena (MOBA) or a similar genre game, which typically involves strategies, hero characters with unique abilities, and team-based gameplay. private enum State { Idle

// Move transform.position += movement * moveSpeed * Time.deltaTime;

using UnityEngine;

Vector3 movement = new Vector3(horizontal, 0, vertical);