Plus texture definition in resource_pack/textures/item_texture.json .
"format_version": "1.20.0", "minecraft:item": "description": "identifier": "myaddon:sapphire", "category": "items" , "components": "minecraft:icon": "texture": "sapphire" , "minecraft:display_name": "value": "Sapphire" how to convert jar file to mcpack
import world, system from "@minecraft/server"; // Example: a simple custom command world.beforeEvents.worldInitialize.subscribe(( itemComponentRegistry ) => // Register custom components if needed ); "components": "minecraft:icon": "texture": "sapphire"
The short answer is . The two editions are written in completely different programming languages (Java vs. C++), have different world formats, rendering engines, and modding APIs. However, you can recreate the functionality of a Java mod as a Bedrock add‑on by rebuilding it from scratch using Bedrock’s JSON + JavaScript (Scripting) system. "minecraft:display_name": "value": "Sapphire" import world