I--- Adult Escape From Zombie U -v2024-10-15- -mayorto- Online
| Archetype | % of cohort | Mean escape time (min) | Team size preference | |-----------|-------------|------------------------|----------------------| | Routinizer | 42% | 58 | 2–3 | | Scout | 35% | 47 | 1–2 | | Guardian | 23% | 82 | 4–6 |
The gamified zombie apocalypse functions as a powerful, low-stakes proxy for real urban crises (blackouts, floods, active threats). The -v2024-10-15- -mayorto- iteration successfully identified a critical gap: adults over 45 significantly overestimated their physical sprint capacity, while adults under 30 underestimated their risk of “social contagion” (following a wrong leader). Recommendations include incorporating analog backup mapping and randomized leadership rotations in future v2025 exercises. i--- Adult Escape From Zombie U -v2024-10-15- -mayorto-
Zombie preparedness, adult play, urban resilience, wayfinding, public health simulation, mayorto. 1. Introduction The zombie genre has long served as a metaphor for pandemic response, social collapse, and herd mentality (Brooks, 2003; CDC, 2011). However, the “Escape From Zombie U” series operationalizes this metaphor into a physical, timed, cooperative challenge. Version 2024-10-15, designated “Adult Escape,” deliberately removed child participants to study unmediated adult behavior under non-lethal duress. | Archetype | % of cohort | Mean