Go Home -the Island Survival Rpg- -v1.0...: I Wanna
If you haven’t heard of it, I Wanna Go Home launched its 1.0 full release two weeks ago, and it has quietly become the sleeper hit of the autumn season. Here is my long-form breakdown of why this low-poly nightmare is the best survival RPG you aren't playing. Forget amnesia. Forget ancient prophecies. You are a commuter. You were on a budget flight back from a business trip you didn’t want to be on. There was turbulence, a flash of lightning, and then... silence. You wash up on the shore of an archipelago that looks like a postcard from hell.
Let’s get one thing straight right now. I hate sand. It’s coarse, rough, and irritating—and it gets everywhere. But you know what else gets everywhere? The pervasive, bone-deep loneliness of I Wanna Go Home - The Island Survival RPG . I Wanna Go Home -The Island Survival RPG- -v1.0...
But maybe... I’ll stay one more night. Have you survived the archipelago? Did you manage to fix the radio? Let me know in the comments below. And please—if anyone knows how to cure "Crab Lung," DM me immediately. If you haven’t heard of it, I Wanna Go Home launched its 1
The 1.0 release polishes the rough edges without sanding off the soul. The graphics are still low-poly (intentionally, I think), the UI is clunky, and the game crashed twice when I tried to open my inventory during a lightning storm. Forget ancient prophecies
You need constant dopamine. This game gives you serotonin once every three hours, and you will chase that dragon forever.
I want to go home.
- Alex (The Caffeinated Gamer)