It’s a primitive version of Battlefield’s conquest mode, and on the GBA, it feels revolutionary for exactly ten minutes—until a respawning Tan jeep runs you over for the fifth time. Then, it feels like a delightful torture.
Released in 2004 by 3DO and developed by DC Studios, Turf Wars arrived at a strange time. The GBA was saturated with ports of SNES classics and ambitious 3D experiments that ran at 15 frames per second. But here was a game that knew exactly what it was: an isometric, run-and-gun shooter where the most dangerous thing you could step on wasn't a landmine, but a stray pencil. Juego Army Men Advance 2 - Turf Wars GBA
But that was the charm of the Army Men series. You didn’t buy it for polish. You bought it because you wanted to melt your little brother’s soldiers with a plastic flamethrower. It’s a primitive version of Battlefield’s conquest mode,
Toy Soldiers, Real Rivalry: Revisiting Army Men Advance 2 – Turf Wars on GBA The GBA was saturated with ports of SNES
What makes Turf Wars surprisingly tense is the fragility. You are a one-inch-tall toy. A single direct hit from a mortar or a rogue drop of molten plastic from a blown-up lamp will annihilate you. There are no regenerating health bars here. You find a green ration pack (which looks suspiciously like a lump of Play-Doh) and you keep moving.