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Minecraft 1.8.9 Motion Blur Shader May 2026

// Motion blur strength – adjust to taste (0.05 = subtle, 0.25 = strong) const float blurStrength = 0.12;

// Sample current scene (you'd need the actual scene texture) // For simplicity: just blend previous frame with white/grey vec4 scene = vec4(0.5, 0.5, 0.5, 1.0); // dummy – won't work well minecraft 1.8.9 motion blur shader

const float fadeFactor = 0.85; // lower = more blur/trail // Motion blur strength – adjust to taste (0

// Real implementation for 1.8.9 requires gbuffers_texture, but that's complex. // Better to use the two-buffer method above. void main() vec4 current = texture2D(colortex0

#version 120 varying vec2 texcoord;

void main() vec4 current = texture2D(colortex0, texcoord); vec4 newPixel = vec4(0.0);

gl_FragColor = current * fadeFactor;