// Motion blur strength – adjust to taste (0.05 = subtle, 0.25 = strong) const float blurStrength = 0.12;
// Sample current scene (you'd need the actual scene texture) // For simplicity: just blend previous frame with white/grey vec4 scene = vec4(0.5, 0.5, 0.5, 1.0); // dummy – won't work well minecraft 1.8.9 motion blur shader
const float fadeFactor = 0.85; // lower = more blur/trail // Motion blur strength – adjust to taste (0
// Real implementation for 1.8.9 requires gbuffers_texture, but that's complex. // Better to use the two-buffer method above. void main() vec4 current = texture2D(colortex0
#version 120 varying vec2 texcoord;
void main() vec4 current = texture2D(colortex0, texcoord); vec4 newPixel = vec4(0.0);
gl_FragColor = current * fadeFactor;