Sdk - Mre

#endif // 3. Example MRE SDK Implementation ( mre_impl.c ) #include "mre.h" #include <stdio.h> // Simulated display buffer static DWORD display_buffer[320*240]; static int screen_w = 240, screen_h = 320; static DWORD bg_color = RGB(255,255,255); static int running = 1;

int mre_get_screen_width(void) return screen_w; int mre_get_screen_height(void) return screen_h; mre sdk

void mre_play_sound(int freq, int duration_ms) printf("[MRE] Play tone %d Hz for %d ms\n", freq, duration_ms); #endif // 3

// Event handler void mre_handle_event(MRE_EVENT event, int param) static int screen_w = 240

// Color macro #define RGB(r,g,b) ((r<<16)|(g<<8)|b)

// Keys typedef enum MRE_KEY_SOFT_LEFT = 1, MRE_KEY_SOFT_RIGHT = 2, MRE_KEY_UP = 3, MRE_KEY_DOWN = 4, MRE_KEY_LEFT = 5, MRE_KEY_RIGHT = 6, MRE_KEY_OK = 7, MRE_KEY_BACK = 8, MRE_KEY_NUMBER_0 = 9 MRE_KEY;