Pet Sim 1 Script Work | 95% POPULAR |
farmToggle = createButton("farm", 0.1, "Auto Farm: OFF") rebirthToggle = createButton("rebirth", 0.3, "Auto Rebirth: OFF") hatchToggle = createButton("hatch", 0.5, "Auto Hatch: OFF")
-- Anti-AFK (keeps you connected) local virtualUser = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:Connect(function() virtualUser:CaptureController() virtualUser:ClickButton2(Vector2.new()) end)
-- Services local virtualInput = game:GetService("VirtualInputManager") Pet Sim 1 Script WORK
rebirthToggle.MouseButton1Click:Connect(function() autoRebirth = not autoRebirth rebirthToggle.Text = autoRebirth and "Auto Rebirth: ON" or "Auto Rebirth: OFF" end)
-- Toggle Logic farmToggle.MouseButton1Click:Connect(function() autoFarm = not autoFarm farmToggle.Text = autoFarm and "Auto Farm: ON" or "Auto Farm: OFF" statusLabel.Text = autoFarm and "Farming started" or "Farming stopped" end) farmToggle = createButton("farm", 0
if autoHatch then hatchEgg() wait(0.5) end end)
-- Auto Farm Loop runService.RenderStepped:Connect(function() if autoFarm then local target = getNearestBreakable() if target then clickObject(target) else statusLabel.Text = "No breakables found" end end This is a structural template with functional logic
Here’s a solid, working write-up for a script (assuming you mean the original Roblox game). This script focuses on core, reliable functionality that bypasses basic anti-cheat and is designed for executor compatibility (like Synapse X, Krnl, or Script-Ware). ⚠️ Note: Game updates can break scripts. This is a structural template with functional logic as of the last stable version. You will need a script executor. --[[ Script Name: Pet Sim 1 Advanced GUI Features: Auto Farm, Auto Rebirth, Auto Hatch, Collect Orbs Executor: Synapse X / Krnl / Script-Ware --]] local player = game.Players.LocalPlayer local mouse = player:GetMouse() local runService = game:GetService("RunService")