Pk2 | Extractor

If you’ve ever tried to mod a late-90s or early-2000s PC game, you’ve likely encountered a .PK2 file. Used most famously in Sacred (Ascaron Entertainment) and a handful of other titles, the PK2 format is a simple but effective archive that bundles textures, scripts, sounds, and levels.

for _ in range(num_files): # Read index entry (adjust offsets/sizes based on your game) name_offset, file_offset, uncompressed_size, compressed_size, flags = struct.unpack( "<IIIII", f.read(20) ) pk2 extractor

import os import struct import zlib def extract_pk2(pk2_path, output_dir): with open(pk2_path, "rb") as f: # Read header magic = f.read(4) if magic not in (b"PK20", b"PK2\x00"): raise ValueError("Not a valid PK2 file") If you’ve ever tried to mod a late-90s

print("Done!") if == " main ": import sys if len(sys.argv) < 3: print("Usage: python pk2_extractor.py <file.pk2> <output_folder>") else: extract_pk2(sys.argv[1], sys.argv[2]) Step 4: Running the Extractor Open a terminal and run: flags = struct.unpack( "&lt

# Decompress if needed (zlib) if flags & 1: data = zlib.decompress(data)

python pk2_extractor.py game_data.pk2 ./extracted You’ll see output like: