K e p l e r

Rejoin Button Script -

local debounce = false local REJOIN_COOLDOWN = 3 -- seconds

if not success then warn("Rejoin failed: " .. tostring(err)) -- Fallback to normal teleport TeleportService:Teleport(game.PlaceId) end Rejoin Button Script

function RejoinService:Rejoin() local placeId = game.PlaceId local currentJobId = game.JobId local debounce = false local REJOIN_COOLDOWN = 3

-- Using a simple confirmation (you can use a custom GUI) local confirmed = false -- In a real script, show a popup here confirmed = true -- Placeholder if confirmed then RejoinService:Rejoin() end | Without Rejoin Button | With Rejoin Button | |-----------------------|--------------------| | Player leaves manually | One-click solution | | May lose server progress | Stays in same server (if ID cached) | | Negative UX for disconnects | Positive UX recovery | | Higher player drop-off | Better retention | Potential Issues & Solutions | Problem | Solution | |---------|----------| | Player rejoins too fast | Add a 3-5 second cooldown | | Server shuts down | Fallback to new server using Teleport(game.PlaceId) | | Teleport fails | Use pcall and show error message | | Mobile compatibility | Ensure button size is ≥ 50x50 pixels | Full Production-Ready Script Here's the final version you can drop into any Roblox game: Rejoin Button Script

-- Optional: Fire a teleport begin event for analytics print("Rejoining player: " .. player.Name) end

local function rejoin() -- Get the current game's ID and place ID local placeId = game.PlaceId local jobId = game.JobId