Star Glitcher Revitalized Script Page
void Update() // Example trigger: player reaches a checkpoint if (player.HasJustReachedCheckpoint) Constellation newGlitch = generator.Generate(player, currentRegion); glitchMgr.SpawnGlitch(newGlitch);
// 3️⃣ Apply a random glitch modifier GlitchType glitch = (GlitchType)rng.Next(Enum.GetValues(typeof(GlitchType)).Length); return new Constellation(basePattern, glitch, ComputeDuration(basePattern)); Star Glitcher Revitalized Script
struct appdata float4 vertex : POSITION; float2 uv : TEXCOORD0; ; struct v2f float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; ; void Update() // Example trigger: player reaches a
// ★ ConstellationGenerator.cs ★ public class ConstellationGenerator private System.Random rng; public Constellation Generate(Player player, Region region) // 1️⃣ Create a deterministic seed int seed = Hash( player.ID, player.Level, region.ID, WorldTime.CurrentTick ); rng = new System.Random(seed); return new Constellation(basePattern