pygame.display.flip()
# Event handling for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: player.move_up() if event.key == pygame.K_DOWN: player.move_down()
def update(self, speed): self.x -= speed self.rect.x = self.x
while running: clock.tick(60) frame += 1
Linux: Subway Surfers For
pygame.display.flip()
# Event handling for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: player.move_up() if event.key == pygame.K_DOWN: player.move_down()
def update(self, speed): self.x -= speed self.rect.x = self.x
while running: clock.tick(60) frame += 1
1