pygame.display.flip()

# Event handling for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: player.move_up() if event.key == pygame.K_DOWN: player.move_down()

def update(self, speed): self.x -= speed self.rect.x = self.x

while running: clock.tick(60) frame += 1

Besplatna dostava

Unutar republike hrvatske
 

55 +

Za iznos naručenih knjiga veći od 55 eura
1