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The Zx Spectrum Ula- How To Design A Microcomputer - -zx Design Retro Computer-

| Function | Original behavior | |----------|------------------| | | 256×192 pixels, 15 colors, 8×8 attribute cells, 50/60 Hz interlaced (later progressive) | | CPU wait states | Contended memory access for video reads | | DRAM refresh | RAS/CAS generation, refresh counter | | Keyboard | 8×5 matrix, read via port $xxFE | | Tape I/O | Edge detection for loading, bit-banged output | | Sound | 1-bit beeper toggling | | Border | Color border controlled by port $xxFE |

always @(posedge clk) begin if (hcnt < 128) begin // display area pixel_data <= framebuffer[addr]; attr_data <= attribute[attr_addr]; end else begin // border/hsync end end The Spectrum’s ULA steals cycles from the Z80 when video reads happen. Rule: When the Z80 accesses contended memory ($4000–$7FFF) during active display, insert wait states. 8×8 attribute cells

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