Under Control -v0.1.22a- By Slusiom May 2026
Fans of psychological domination, slow corruption, sandbox investigation, and morally gray narratives. Not recommended for: Players seeking immediate lewd scenes, lighthearted romance, or clearly defined heroes.
This is not a game for casual players. Themes include coercion, psychological manipulation, non-explicit but implied duress, and a pervasive atmosphere of unequal power. There is no graphic violence in this build, but the emotional violence is constant. Slusiom does not glorify the actions so much as present them as a disturbing puzzle. If you prefer wholesome or equal-footing relationships, avoid this title. If you appreciate dark fiction that explores why people submit, this will grip you.
Slusiom’s Under Control arrives with a title that promises a very specific power dynamic, and even in its early stage (v0.1.22A), it delivers on that premise with surprising confidence. This is not a lighthearted dating sim or a harem-building comedy. From the opening scenes, the game establishes a tone that is tense, manipulative, and deliberately uncomfortable—in the way that fans of the “corruption” and “slow-burn domination” genres appreciate. Under Control -v0.1.22A- By Slusiom
One clever mechanic: Resistance vs. Compliance is a visible stat, but trying to brute-force too quickly backfires. You have to genuinely learn each woman’s breaking point. A character who responds to blackmail might shut down under physical intimidation. Another who fears exposure might become a willing accomplice if you offer protection from a different threat. This layered approach saves the game from feeling like a simple “click to corrupt” simulator.
The current version is undeniably a work in progress. You can feel the skeleton of a larger narrative, and some systems are still creaking under their own ambition. However, what is present is polished, atmospheric, and intriguing enough to warrant a serious look from players who enjoy psychological leverage over pure, immediate lewd content. The music is sparse—mostly low
The writing in v0.1.22A is lean but effective. Slusiom favors implication over exposition. You learn about the characters’ fears, secrets, and desires not through long monologues, but through environmental details, hesitant dialogue, and your own decisions as the player. The main female leads—each with distinct personalities (the cold professional, the fragile dependent, the rebellious wildcard)—react believably to your escalating demands. Their resistance doesn’t vanish overnight, which is the game’s greatest strength.
7.5/10 Potential at full release: 9/10
The UI is clean and minimalist: dark greys, small fonts, and a sandbox-style map that lets you choose your next action (eavesdrop, patrol, “invite,” etc.). The version number (0.1.22A) suggests iterative refinement, and indeed, I encountered no major bugs or broken paths. The music is sparse—mostly low, ambient drones—which amplifies the tension rather than distracting from it.