Unity Plugin For Joiplay May 2026

void SimulateMouseClick(Vector2 screenPos, int button)

if (!JoiPlayDetector.IsRunningOnJoiPlay()) return; Unity Plugin For Joiplay

Wrap all file I/O in a class that checks JoiPlayDetector.IsRunningOnJoiPlay() and uses the alternate path. 3.4 Android Back Button as Escape void Update() void SimulateMouseClick(Vector2 screenPos

using System.IO; using UnityEngine; public class JoiPlaySaveRedirect : MonoBehaviour no video player

if (!JoiPlayDetector.IsRunningOnJoiPlay()) return;

Provide the .joiplay package and clearly state the requirements (Mono build, no video player, touch-as-mouse). Do not promise perfect performance — JoiPlay’s Unity support is unofficial and varies by device/Android version.