Xcom Enemy Unknown Console Commands -
exec function SpawnUnit(name UnitTemplateName, optional vector SpawnLoc)
local XComGameReplicationInfo GRI; GRI = XComGameReplicationInfo(class'Engine'.static.GetCurrentWorldInfo().GRI); if(GRI != none && GRI.m_kGame != none) return GRI.m_kGame.m_kStrategy; return none; xcom enemy unknown console commands
WorldInfo.Game.SetConsole( new(self) class'XComDevConsole' ); exec function SpawnUnit(name UnitTemplateName
if( ConsoleCommand("open XComStrategyMap") ) WorldInfo.Game.SetConsole( new(self) class'XComDevConsole' )
log("--- Dev Console ---"); log("GiveCash <amount>"); log("GiveAlloys <amount>"); log("UnlockAllTechs"); log("WinMission"); log("SpawnUnit <template>");
// Example: Spawn Sectoid or Soldier local XComTacticalGRI TacticGRI; local XGUnit kUnit;
exec function UnlockAllTechs()