Yo-kai Watch 2 Save File Download ◎
Shared save files aren’t about skipping the journey—they’re about making sure everyone gets to see the ending. Just be safe, use trusted tools like Checkpoint, and always scan files for viruses. And if you can, pay the kindness forward.
The first few links were terrifying. Pop-up ads screamed that his 3DS had “five viruses.” Sketchy forums promised “100% Complete Save” but asked for his credit card info. Leo almost gave up. Yo-kai Watch 2 Save File Download
Leo had a problem. A big, wobbling, banana-peel-slipping kind of problem. The first few links were terrifying
He followed the steps. Five minutes later, he booted up Yo-kai Watch 2 and saw a save file named with a little Jibanyan icon. He loaded in. Leo had a problem
His eyes went wide. The file had everything . Over 350 yo-kai in the Medallium. All the Legendary yo-kai unlocked. A house full of rare furniture. And at the very top of the item bag: a single and a note in the in-game mailbox that said: “For your final battle. You’ve got this. — W99”
Frustrated, Leo typed into his search bar late one night:
That night, Leo made his own forum post. He shared his original save file—the one he’d struggled through for 80 hours—for other players stuck on the same boss. He wrote: “Not everyone has 200 hours. Here’s my honest save. Use it, pass it on, and never forget to befriend the little guys.” And somewhere in the digital breeze, a tiny invisible yo-kai gave him a thumbs up.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.