The art style is more realistic but also flatter. Buildings have better texture detail, but the global lighting can feel washed out. Worse, forced Temporal Anti-Aliasing (TAA) creates noticeable ghosting and softness in motion. There’s no native resolution rendering option. Mods can help, but vanilla visuals range from “pleasant” to “muddy” depending on time of day and weather.
In two years, with mods, DLC, and performance fixes, this could be a 9.5/10 masterpiece. Today, it’s an ambitious, frustrating, deeply promising foundation. Buy it if you want to build the foundation now . Wait if you want to live in the finished house. Cities Skylines II
Zoning isn’t just about “jobs vs. homes.” Industry now has depth: a timber company needs wood, which requires forestry, which needs workers and road access. You can specialize districts for petrochemicals, agriculture, or electronics. You’ll watch raw materials travel to processors, then to factories, then to commercial zones. When your highway clogs, the electronics plant slows down, then shops run low on luxury goods, then citizens complain about “missing services.” It’s an actual system, not window dressing. The art style is more realistic but also flatter