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private void controlFPS() try Thread.sleep(17); // ~60 FPS catch (InterruptedException e) e.printStackTrace();
public String getCurrentState() return score + "," + playerX + "," + playerY; juegos para android version 4.1.2
@Override protected void onResume() super.onResume(); gameView.resume(); String savedState = gameManager.loadGameState(gameId); if (savedState != null) gameView.restoreState(savedState); private void controlFPS() try Thread
// GameView.java public class GameView extends SurfaceView implements Runnable private Thread gameThread = null; private SurfaceHolder holder; private volatile boolean playing = false; private int screenWidth, screenHeight; private float playerX = 100; private float playerY = 100; private int score = 0; public GameView(Context context) super(context); holder = getHolder(); private void controlFPS() try Thread.sleep(17)
Here's a structured approach to implement this feature: // build.gradle (Module: app) android compileSdk 33 // or latest defaultConfig applicationId "com.yourpackage.games" minSdk 16 // Android 4.1.2 targetSdk 33 versionCode 1 versionName "1.0"
// Feature: Load game state public String loadGameState(String gameId) return prefs.getString(gameId + "_state", null);
// LibGDX core game class public class MyGame extends Game @Override public void create() setScreen(new GameScreen());