SOSPC
Script Untitled Boxing Game

Script Untitled Boxing Game Direct

remotes.block.OnServerEvent:Connect(function(player, isBlocking) -- store blocking state per player end)

UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end local key = input.KeyCode local action = keybinds[key] if action then if action == "block" then remotes.block:FireServer(true) elseif action == "dodge" then remotes.dodge:FireServer() elseif action == "special" then remotes.special:FireServer() else -- punch remotes.punch:FireServer(action) end end end) Script Untitled Boxing Game

-- Update UI remotes.updateUI:FireClient(opponent, {health = defenderData.health, stamina = defenderData.stamina}) remotes.updateUI:FireClient(attacker, {health = attackerData.health, stamina = attackerData.stamina}) remotes

-- Base damage by punch type local damage = attackerData.style.punchDamage if punchType == "Hook" then damage = damage * 1.2 elseif punchType == "Uppercut" then damage = damage * 1.3 end {health = defenderData.health

for _, remote in pairs(remotes) do remote.Parent = ReplicatedStorage end

-- Punch logic local function handlePunch(attacker, punchType) local opponent = getOpponent(attacker) if not opponent or not matchActive then return end

-- Stamina cost local staminaCost = 10 if attackerData.stamina < staminaCost then return end attackerData.stamina -= staminaCost

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